Magic of Felas

Felas is a world infused with magic. It's a force of nature, an energy that exists in all things and can be manipulated with those with the knowledge. Within humanity, one's affinity for magic can vary greatly. There are individuals with high affinity, with the potential become powerful wizards with training; there are also those with little to no affinity, unable to perform magic no matter how much training they had.

Magic storms are created from magic-energy mixing with itself. Pure magic-energy storms typically manifest as thunderstorms, the lightning being a pinkish-purple shade. More often, high levels of energy will intensify existing storms.

There are regions with higher concentration of magic-energy, which can greatly affect its surrounding environment. The most famous is the Silver Peaks Mountain Range, the largest region with the highest levels of energy.

Natural Magic

Universal Magic Elements

The Universal Magic Elements, (UME), are used for both History and Meta-Lore. In History it's the Imperial Elemental System; as Meta-Lore, it's my reference for other systems. Some cultural magic have more elements, some have just four or five, etc. In reality magic energy does not exist in such rigid forms; it's humanity who created the elements.

  • Fire. The UME includes elements like Lightning as Fire Magic.
  • Water. It's common for Ice to be its own element, but within the UME it's classified as a branch of Water Magic. It also encompasses mud, steam/vapor, and other water-based liquids (and even further).
  • Wind. Wind Magic became an invaluable element to study in the modern age, used for radio and airship spelltech.
  • Nature. Aside from the common plant manipulation spells, Nature Magic is most known for its use in herbalism and potion-brewing. Nature Magic is the most common element used by fey.
  • Stone. Many cultures include rock and metal in a Nature element, but Stone in the UME specifically focuses on those.
  • Light. The UME differentiates Fire Magic from Light Magic, with Light Magic having more use as its own element when applied to spelltech, Felas' modern technology powered by magic-energy "batteries".
  • Life. Life Magic is a unique element, in that it can only be performed through another element as its "focus". In many magic systems it's intrinsically Nature, but the Empire teaches any elemental focus in the modern day.
  • Spirit. Spirit Magic is a "modern" magic element, developed by the Empire. Similar spells have existed before, but the UME is the first to categorize them as their own element.
  • Diseases & Curses

    Magic energy can be dangerous to the physical body. It's part random chance, part circumstance how it can be harmful to a magician; there exist particles of "virus-magic" that can cause mutations. People with high affinity for magic

    Magicborne Diseases

    There are a number of magic diseases that are transmitted from animal to human. The most common transmission is from animal to human, and for many diseases the type of animal that passes on the disease will often affect the disease in the human.

    Vampirism is transmitted through blood. A vampire bites its victim, and one of two things will happen: the vampire drains the victim of all its blood, or the victim is infected with vampirism. It only infects mammalian creatures,

    Therianthropy.

    Curses

    Magicians & Human Magic

    Humans who can perform magic is called a magician. In the modern day, "wizard" is used to refer to one who studied magic professionally. Alchemist is the professional term for a potion-brewer. Those who primarily study magic for medical purposes are known as apothecaries.

    Enchanting

    Alchemy

    "Potion" is the general term for a consumable that's enchanted with Life Magic. It typically refers to the medical type, but there exist recreational potions as well. Potions aren't always a drink, a common way to prepare potions in modern day being little cakes and candies.

    Blood Magic

    Spelltech

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